Round 1
Team 0/3
Score 0
Collect, Merge, Conquer
v1.0 | salmonladder.com

How to Play

Master the art of creature fusion

Game Overview

Collect mythological creatures from diverse pantheons, merge them into powerful hybrids, and watch them battle enemy teams in automated turn-based combat. Strategic choices in creature selection, merging order, and team composition determine victory.

Game Flow

  • Round 1: Choose 2 creatures from 3 options to form your starting team
  • Select Enemy: Pick between two enemy teams to battle
  • Formation: Pick how to arrange your creatures
  • Battle: Watch your creatures fight automatically in turn-based combat
  • Round 2+: Choose 1 new creature, then decide how to integrate it
  • Merge Phase: Merge the new creature with an existing one, merge two existing creatures, or add it to your team (max 3 units)
  • Continue battling and growing stronger until defeat!

Creature Stats

Stat Effect
STR (Strength) Physical attack damage multiplier
SPD (Speed) Determines turn order in battle
CON (Constitution) Max HP = Constitution x 8
DEX (Dexterity) Dodge chance (up to 60%)
INT (Intelligence) Magical attack damage multiplier
WIS (Wisdom) Max MP = Wisdom x 4
LCK (Luck) Critical hit chance (up to 60%)

Formations

Placing creatures makes a difference:

  • A creature placed in the front gains strength and constitution but is targeted by all individual focused physical attacks. The front positions also prefer physical attacks more often.
  • A creature placed in the back gains dexterity, with a bit of wisdom and intelligence. The back positions also prefer magical attacks more often.

Merging Creatures

When you merge two creatures:

  • Each stat becomes the average of both creatures
  • The highest stat of the original creature gets +1
  • The highest stat of the merging creature gets +1
  • Stats can exceed the base maximum of 20
  • 2 random physical and 2 random magical attacks are kept from the combined pool

Merge Chains: A creature cannot merge with the same base creature twice in its active chain. After merging two already-merged creatures, a new chain begins.

Battle System

  • Creatures act in order of Speed (highest first)
  • Each creature randomly uses a physical or magical attack
  • Magical attacks cost MP - if insufficient, a physical attack is used instead
  • Attacks can cause buffs (stat boosts), debuffs (stat reductions), or status effects
  • After 10 rounds, battle enters fast-forward mode
  • After 20 rounds, the battle ends in defeat

Mythologies

60 unique creatures from 7 mythological traditions:

  • Greek: Hydra, Minotaur, Cerberus, Griffin, Chimera, Cyclops, Medusa, Pegasus, Sphinx, Harpy
  • Roman: Basilisk, Phoenix, Centaur, Fury, Strix, Lemure, Cacus, Lares
  • Norse: Fenrir, Jormungandr, Valkyrie, Draugr, Kraken, Nidhogg, Sleipnir, Troll, Huldra, Ratatoskr
  • Japanese: Kitsune, Tengu, Oni, Kappa, Tanuki, Yokai, Bakeneko, Jorogumo, Raiju, Komainu
  • Slavic: Zmey, Leshy, Rusalka, Baba Yaga, Kikimora, Domovoi, Alkonost, Firebird
  • Celtic: Banshee, Puca, Selkie, Dullahan, Fomorian, Cu Sith, Clurichaun
  • Fantasy: Dragon, Orc, Ghoul, Golem, Wyvern, Imp, Lich

Tips for Victory

  • Balance your team with creatures that have different strengths
  • High SPD creatures act first - great for buffs or quick damage
  • High CON creatures can tank hits while others deal damage
  • Merging strategically can create powerful stat combinations
  • Choose enemy teams based on your team's strengths and weaknesses

Audio Settings

Background Music
Sound Effects
PAUSED
VICTORY!
Round 1
Rounds Fought 3
Damage Dealt 0
Damage Taken 0
Critical Hits 0
Dodges 0
Creatures Lost 0
Score 0

All creatures fully healed!

DEFEAT

Your journey ends here...

Rounds Survived 0
Final Score 0
High Score 0
HP 112/112
MP 16/16
STR
SPD
CON
DEX
INT
WIS
LCK
Physical Attacks
Magical Attacks
Active Buffs
Active Debuffs