Command your aquatic army in tactical turn-based combat
Strategy Fish is a turn-based tactical battle game. Place your units on the battlefield, then take turns moving and attacking to defeat the enemy forces. Each unit has a unique movement pattern and attack type - mastering their combinations is key to victory!
Terrain affects movement and provides defensive bonuses that reduce incoming damage:
| Terrain | Move Cost | Defense | Special |
|---|---|---|---|
| Grass | 1 | 0% | Standard terrain |
| Beach | 1 | 0% | Standard terrain |
| Water | 2 | 0% | Only swimming units can enter! |
| Forest | 2 | +15% | Good defensive position |
| Hill | 2 | +10% | Elevated position |
| Snow | 2 | +5% | Slippery terrain |
| Mountain | Impassable | +25% | Blocks all movement (except a Knight)! |
Each unit has one of six movement patterns (shown by the icon inside the unit):
| Pattern | Range | Description | Can Swim? |
|---|---|---|---|
| Knight | L-shape | Jumps in an L-shape (2+1 tiles), can leap over units | No |
| Rook | 4 tiles | Moves in straight lines (up/down/left/right) | No |
| Bishop | 4 tiles | Moves diagonally only | No |
| King | 2 tiles | Moves in any direction (including diagonals) | No |
| Fish | 3 tiles | Moves in straight lines (up/down/left/right) | Yes! |
| Crab | 5 tiles | Moves horizontally only (left/right) | Yes! |
Each unit has one of five attack types (shown by the border color around the unit). After moving, units automatically attack enemies in their attack range:
| Attack | Border Color | Range | Damage | Pattern |
|---|---|---|---|---|
| Melee | Red | 1 tile | 40 | All adjacent tiles |
| Pierce | Blue | 2-3 tiles | 30 | Straight lines only (not adjacent) |
| Splash | Purple | 2 tiles | 15 | Area of effect (all tiles in radius) |
| Ranged | Orange | 4 tiles | 20 | Line of fire (straight lines) |
| Backstab | Teal | 1-2 tiles | 65 | Player attacks LEFT, Enemy attacks RIGHT |